According to this study, The Affective Computing Market Report deliver comprehensive analysis of the market structure along with forecast of the various segments and sub-segments of the Affective Computing market. Analysis and discussion of important industry trends, market size, market share estimates are mentioned in the report.
Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science.
While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.
Some Of the Key Players in Affective Computing Market Are:
- Eyesight Technologies
- gestigon GmbH
- Crowd Emotion
- Beyond Verbal
- Cogito Corporation
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This report focuses on the global Affective Computing status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Affective Computing development in United States, Europe and China.
This report presents a comprehensive overview, market shares and growth opportunities of Affective Computing market by product type, application, key companies and key regions.
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Segmentation by product type:
Segmentation by application:
- Market Research
- Media & Advertisement
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Major Table of Contents:
1 Executive Summary
3 Market Trend Analysis
4 Porters Five Force Analysis
5 Global Affective Computing Market, By Application
6 Global Affective Computing Market, By Crop Type
7 Global Affective Computing Market, By Geography
8 Key Developments
9 Company Profiling
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The study objectives of this report are:
- The report provides complete details about the usage and adoption of Affective Computing in various applications and regions.
- Key stakeholders can know about the major trends, drivers, investments, vertical player’s initiatives, government initiatives toward the product adoption in the upcoming years along with the details of commercial products available in the market.
- The report provides details about the major challenges that are going to impact on the market growth.
- The report gives the complete details about the key business opportunities to key stakeholders to expand their business and capture the revenue in specific verticals to analyze before investing or expanding the business in this market.
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